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Thetageist

258 Game Reviews

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This game is really interesting! I like the concept, the combination of card games and clicker games isn't like anything I've seen before. Although it does vaguely remind me of these fantasy card-based games I've seen on the App Store. One of them is called Card Thief, maybe you should check them out for further inspiration. I like how the premise makes a good deal of sense. Only a few criticisms. I'm not sure most people would be too keen/able to cope with the concept of restarting the game plus those bonuses and going all the way back to where they were before. Second, sometimes after you find an amulet in a chest, the amulet gets stuck on the screen until you bring up the attack interface. I would also appreciate it if the attack interface had a map function so you could see where you'd been and how far you are along now. That would make it much easier to appreciate progress made in this game. Overall, a lot of potential and hopefully you can make an iOS port as well for me to play when I'm not on the computer.

This could be a fun time-waster game, if the creators would only fix a couple boob-sized deal-breakers. I don't mind the tropey storyline, as it seems to be intentional, nor do I mind the sexualized character design. The life currency thing is actually pretty interesting, although I do notice that it was for a Ludum Dare and therefore it wasn't your idea. However, first off, it bothers me that I have no clue what these things in the sky are supposed to be, that there was no tutorial for how to play, what the enemies look like, what that book in the corner does, etc. And not just the one in the author comments - I feel like this game needs a full-on intro cutscene and tutorial, either before the waves start or in the form of a "How To" button. Do the green guys take one or two hits to kill? I can't tell! That's what a tutorial would be for! Second, I also wish that opening the book would pause the waves. Players will want time to examine their options. Most importantly, the game has some pretty difficult controls/physics. It's hard to control the witch, making death pretty easy to encounter. The enemies move faster than both you and the bullets, which makes killing them a feat of dexterity that it shouldn't have to be. Overall, this experience is cute, but it is nowhere near rewarding enough for me to play again. I hope my review helps... but given that there's that random photo of Hillary Clinton in the beginning of the game, I highly doubt I'll be taken seriously.

ninjamuffin99 responds:

Ay dont worry I genuinely appreciate and consider every review. Despite the dumbass bullshit actually included in the game lmao

Uh... this this is all right. Overall very basic. The premise has been done before, although the exact specifics are new. The controls seem a little slidey. I feel like there's not enough time spent with the "stack on top of each other" mechanic, although that could just be because I gave up when level 6 got frustrating. This does have potential, though. If you were to add some other interesting mechanics, it'd do more to catch my eye.

This is... not made for the computer mouse. Because my pointer is smaller than a finger would be in relation to the screen of a phone, I sometimes miss the inner circles and get counted as wrong, even though I knew the pattern. I could see it as being a pretty awesome game on mobile, though. Also, your "get 2500 points in Arcade" medal is named wrong, you accidentally called it a second "Master of Traditional."

MonoFlauta responds:

It was planned for mobile so I understand what you say. Sadly, if we make the colliders even bigger it will still make a mess because it would happen that you can pick by error one option you didn't want. Anyway, I will try to adjust them a bit bigger so it doesn't feel so bad.
Regarding the medal name, thanks a lot for telling me! It should be fixed as soon as Newgrounds updates it :)

Um... this game is kind of overwhelming and surreal. You should probably have music that is quieter and has fewer layers to it, or at least starts simple and gets more complicated. Or at least, the music would be kinda if not for the narrator's audio and the stock "hooray" sound effect playing on top of it. The narrator's audio is really hard to hear and understand, I suggest you just make it into text that appears in the background instead of audio. And I'd like it if you replaced that "hooray" sound effect with something that actually fit with the theme. The graphics are cool, though, and so is the premise. This game has some potential, I just feel like there were a few oversights that prevent a lot of people from playing this.

This is like B-Cubed from Coolmath-games.com except hugely, hugely updated. I love it. The difficulty curve is a little much for me, hence why I don't have much to say (because I'm stuck on level 8), but otherwise it's really great.

This game could use just a tad more work. On top of others' critiques, perhaps you could make the numbers generic, like energy instead of money, because it seems to fit more with the design. Otherwise, I could totally see this on Coolmath-games.com.

I really like this. The controls are a bit unwieldy, the art style is a bit flat, and I wish that the three-lives devices were real checkpoints so that you could hit restart and spawn back there. But the premise is really cool (it's science fantasy, my favorite genre!) This has tons of potential. Like the music too, almost enough that I don't mind the fact that it still plays when the game pauses. Also, the fire icon is derpy, probably fix that.

novusGem responds:

Thanks for the feedback!

I get that it's supposed to be hard, but this feels pretty restricting. I agree wholeheartedly with the downsides FuturecopLGF states in their review. Another thing - in the area where there are four paths (up, down, left and right) and there's an enemy on the left path, I can't get back up from the downwards path. This may have been an oversight.

I like the concept, but I have the following criticisms:
- The controls trip me up on a regular basis. I keep pressing space thinking I can use it to jump, but it just restarts the game, and otherwise, the X key doesn't feel intuitive to use. I'd prefer something like the F key.
- The sound effects are annoying, even if I turn down the volume.
This has potential, however, and you could make it work if you tweaked these things.

StuffedWombat responds:

thanks for that thought out feedback!

You can use space to instantly reset, should have added that to the turorial :D

Pronounced Theta-geist.
“In a world of toxic positivity, be authentic chaos.” -Someone on Twitter
I dabble in everything. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
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