This whole thing just makes me grin, from the art style and the music to the designs and the boss. I hope Luke absolutely loved it!
This whole thing just makes me grin, from the art style and the music to the designs and the boss. I hope Luke absolutely loved it!
This game seems a lot better in terms of puzzle comprehensibility. (Either that, or I'm getting better at puzzle games.) I'd complain about Levels 15 and 24, but really you can ignore my comments about "intuitive" level design because it's really just me being way too used to getting everything right the first time with little to no effort. Job well done! You're making me recognize my own character flaws! Bet you didn't know your games were that deep.
Okay, the first thing I noticed was the slightly weirder yet cooler music. Use of RNG for square selection in level 18 was... tolerable. I enjoyed a lot of these, however, since they were pretty well thought out. A couple of them probably would've been easily beaten without hints had I only thought a bit harder about it. I love the last level with the RGB sliders, that was a great one! Also, nice sneaky cameo of the Belgian flag in the ending of the game.
The levels started off being very intuitive, but then eventually got less so, to the point where the last level basically requires you to use the hints in order to make it work. I feel that that just isn't good design - it should be intuitive like (almost) all the other puzzles. You can make it harder by making it take longer to figure out, but it shouldn't be mandatory to click on the hints. Otherwise a great game. Level 16 is a bit spooky, haha.
This is adorable! I love how it keeps to the theme with the mask, eye patches, and hat, that was a nice touch.
Just a minute while I cry about how I apparently forgot how to spell yellow on level 10 and then laugh about the inclusion of "yell ow" in level 25... This is an interesting game. I quite like the slick art style and the jazzy music. Your games have definitely been more sophisticated rather than charming in these later entries, which is not to say that I like either "era" of bontegames better than the other. Nothing was too easy or too hard to figure out. Great job!
A rather sweet game. The birds remind me of origami because of the way they're drawn. I didn't know you had a blog! I'm going to go check it out now.
I quite like the premise of the game. It's like Snake, although it's got interesting twists to it. The 8-bit sounds were a bit annoying to me when I initially started playing, but eventually I got used to them. Good color scheme, makes it easy to tell where everything is.
Quite love this. It's about as much of an acid trip as actual dreams, haha. I love the funny ending with the worm. Nice minimalist art style as always. The music is cool too. Do you make your own music or get it somewhere?
As many have said, this reminds me of 2048, except with the clever addition of the red blocks. I'm curious to know what the thought process was behind the decision of how frequently to add new blocks and when to add new red blocks, as it seems pretty balanced. Nice color scheme, grabs attention but doesn't assault the eyeballs.
Pronounced Theta-geist.
I dabble in everything, trying to make games. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
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Bio-exorcist
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Joined on 8/11/18