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Thetageist

258 Game Reviews

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I love everything about this game - the premise and mechanics, the easy-to-read interface, the reasonable difficulty curve, the Latin American theme, the music, all of it. It's really well done and endearing.

Hey, the sound and music doesn't work for me. I'm running Safari. But otherwise, this is a great game - has slick design, easy to understand gameplay, and gave my brain a workout, much like the rest of the developer's work.

This took a bit to start learning, but it's also very fair and I can figure out how to accomplish levels easily. Once again, the graphics are a bit basic-looking (not slick enough to be minimalist, not detailed enough for most other things) and the music also sounds basic, but the gameplay really keeps me coming back.

Hey, I love the concept and execution of this game! I've got a couple little critiques, though. One, I suggest you polish the graphics and user interface a bit - currently the game looks a little bit dated, like some of the older stuff on Coolmath. Two, the sounds also need a bit of updating. And three, I noticed that when I click to another tab, the ticking sound keeps going, but the timer itself does not. This is all just minor stuff, though. I love this game and I want to see it become popular!

This is too tough for me (or at least I'll have to come back), but I looooooove the concept and the mechanics! I don't remember ever seeing anything like this, ever! I guess I can make this one criticism - currently, the graphics and sound seem a little bit... dated? Like it reminds me of older Coolmath stuff. I'm not 100% sure how to make them better, other than maybe start learning some music theory in your spare time so that you know how to start making less simplistic music. Overall it's pretty good, though.

I want more of this! This is a game that makes me want to go back through after I fail. I'm going to try again later. I love the art style. The sound effects are a bit odd, but I think they add to the charm. Fun music, by the way!

DrGeraud responds:

Thank you, I'm glad you enjoyed the game! I'll try to do a deluxe version one day.

This game looks awesome! It took me a bit to figure out the controls, but otherwise it's been a cool experience. The only issue I've seen otherwise is that somehow I don't earn the medals when I complete the levels. Great game!

Oh hey, you're that developer I've seen on the App Store! Great work! I got stumped late into the game, but I just love this game so much! It starts out with a simple concept and creates endless variations on it, which is awesome. I love the graphics as well, they're very clean and look professional. The music doesn't distract from the experience, and in fact creates a sense of calm that helps the player persevere. Great job!

Hey there! I like how excited you are to work on your game! However, before you start back working on that multiplayer mode, I have a few simple suggestions to help make the game better in general and get people more excited about what you're doing with it.

First, I know it's easy to overlook this when you're testing your own game, but currently, there is no way to respawn after you've fallen through the world! You should think about whether you want the player to respawn automatically, or whether you want to have them press R to respawn.

Second, I think people would really like your game if you tweaked the graphics a little bit. Currently they look very basic, and I apologize if this sounds insulting, but they remind me of my days on scratch.mit.edu. If you can't download free assets made for game developers or remake them yourself, why not reach out to an artist on Newgrounds who might be able to help you?

And third, I would like you to take a bit of time to figure out what the objective of your game should be. I see in another review that the first level can't be completed, and I wonder if the problem is that you haven't come up with a thing the player must do to complete it. (If you have, I'm sorry for the assumption.) I know that as a developer, it's fun enough to just jump around and you easily think of it as a game in that aspect, but players, who don't have that love and connection to your game that you do, need to have something to make them want to interact with the world you've built. It doesn't even have to be going through multiple levels - you could instead have coins to collect that award the player points. This type of point-based format would translate very well to a multiplayer version!

I hope you found my advice useful and not insulting. Don't give up on this. It's got a lot of potential to become something really interesting. :)

KamiTami responds:

ty for your review , yeah im trying to setup the multiplayer version to work fine then i will start dev my game with things like equiping weapons and etc.

I absolutely love the concept of this game. However, the difficulty curve wasn't really for me. In the case that it wasn't intended to be so hard from the get go, my one advice is slow down the enemies, or at least make them slower in the beginning. (Maybe even have multiple enemy types with different speeds.) Currently, the speed of the enemies makes it rather hard to get at a safe distance from them, which means I die a lot. I end up having to have a large number of ghosts fighting with me before I can start progressing solidly, and then there's hardly room for more mistakes before the curse takes my soul. Overall, I'd definitely recommend this to someone who likes to play harder games.

SuraimuStudios responds:

Thanks for the great feedback! Also a tip, It's more efficient to go "through" the enemies and bait the attack, which will stop them for a moment.

Pronounced Theta-geist.
“In a world of toxic positivity, be authentic chaos.” -Someone on Twitter
I dabble in everything. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
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Joined on 8/11/18

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