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Thetageist

258 Game Reviews

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This reminds me of 40xEscape, as it has a similar concept and contains a few of the same basic puzzles. However, it's definitely a fresh take, with cleaner, more sophisticated graphics and new twists on the old puzzles. Another delightful little game, as always.

This is actually a pretty decent game! Reminds me of something I'd find on Coolmath - it's kind of classic that way. I have a couple things, however. One, the intro cutscene was kind of cliche for me, I don't know, having played a lot of Coolmath in years past might have just made me very jaded towards the whole "rescue the girlfriend" thing. I rather like the aesthetic of it - dynamitewhale might have a good point there with regards to making things colorful, but otherwise it's really nice and a little spooky. Nice touch with the eyes in the walls and the strange water colors. The physics of switching gravity would be cool in a lot of other situations, but it definitely does make predicting and controlling my movement harder. Also hard to figure out how fast I can run one way or the other when there's hazards everywhere that stop me from being able to test that. That's how I managed to get stuck - I found it very hard to predict when I should be pressing the left or right arrow key after I hit Z in order to avoid the spikes, and eventually it got to the point where the combination of that and the arrangement of spikes was just too much to navigate.

Edit: I got stuck somewhere in the first section. I remember that I had to go across the entire level from right to left, dodging some gravity-obeying spikes that rose and fell at the same time as I did (as opposed to them obeying gravity in the opposite direction as me). One of them fell at a different time than the others because there was a recessed area in the ceiling. Hopefully that helps.

Retro-Gears responds:

which level did you get stuck in?

I love this little game so much. It's cute, silly, challenging and interesting, and it leaves me wanting to play again because I want to know what the power-ups I didn't grab were. I love the adorable player character, the art style, the humor, and the music. I don't know if there's anything I don't love about it. Nice game!

Was anyone else brought here by Alpha Beta Gamer?

This game has a good amount of potential. It has really cool graphics, voice acting, music, et cetera, and I love how the designs of the four narrators reflect four different parts of making a game (code, art, ideas, and music). However, it seems like after a little while, the joke of "this isn't actually fully customizeable" wears thin. It also doesn't seem to be delivered in much of a fun way - one example of an alternative would be to do something like the "exotic butters" thing from FN@F Sister Location. Furthermore, the "1000 fish" thing absolutely emotionally drained me the second I saw it. I'm not a let's-player who has a future audience to virtually talk to, so I really can't create my own humor in long sequences like this, and I lost my interest quickly. Perhaps a few easter eggs could be added earlier on to lead me forward? Either way, good luck with future developments.

This is a very addictive game. I've played this for a while and I really don't think there are any flaws to point out. I used to be annoyed that the ducks were slow but I don't mind it now, that's all that I can say. I love how calm this game is, and the 3d graphics and models are very well-made, as is the way the sound works. Overall I love the experience of this game.

I really like this game. It's a very good idea that I really haven't seen before, and I love the system of upgrades. The interface looks really clean and polished. Very good use of "Sincerely" by Kevin Macleod, it really calms the game down. (I'm a royalty-free music nut.) Only thing I'd like is a pause button that lets you go to a screen that is neither the game nor the upgrades screen, and reloading would take you to the same screen so it would remember the last upgrade you already made. Overall very good and I'd definitely recommend this!

This is a very cool puzzle game and I love it! Currently stuck, but I think that if I tried, I could make it through the level I'm on. The aesthetic of the game is really cool, with the colored twinkling stars in the background and the cool music. Very simple and intuitive interface. It took a little bit to understand the nuances of the game, such as being able to pass through a point to get to the one beyond it and what the red quarter circle means, but once I figured it out, it was pretty intuitive. Overall a lovely, soothing brain exercise.

This game is really endearing. I really love the ideas behind this game. I also love the funny dialogue and anime faces, those are priceless. It took a bit to understand the strategy behind the game with gaining control over the ball and whatnot, but once I got a hang of that, the difficulty was acceptable up until the boss round. Which had me cussing all the way through. But I got through it. The ending was really funny. I love it!

CubeBleu responds:

Thank you for the feedback, we uploaded a new version that should fix the problem!

This game has a lot of potential and could be made perfect quite easily. It's kinda hard, but it's fun hard. Once you figure out how everything works (maybe implement a tutorial in-game instead of just in the description?), it doesn't feel like any of the levels are being unfair. At least, that's the impression I have from the amount of time I've spent playing the game. The art, music, etc. are really great and add a bit of retro, Halloween-y charm to the game. Overall I quite love this game.

Pronounced Theta-geist.
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Joined on 8/11/18

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