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Thetageist

256 Game Reviews

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I don't see the Goth Punk options, man! More seriously, the copy code function isn't working. Otherwise, API is pretty solid and I like the old Flash style. The fact that you've got a lot of decent old-Flash-style music tracks in the background also is cool, and most seem solid. The medals add replay value, but might be a bit hard to replicate from just the images on the medals. Overall, pretty solid dress up game, and I'm glad that one of these in the Pico art style exists!

10-8-6-2-0-0-5-23-0-11-0-0- ...Purple Fulp?

At first I genuinely couldn't make anything, because I was too busy laughing at how cheesy and stupid (in the best way possible) this game is. The music, the old-school 3D models, the hilarity of putting together weirdly configured skeletons. I love this thing already. Well done.

Everything seems to be implemented decently. My only nitpick is that I think the parts should be a little less dim when they're not selected - it made me have to squint a little. But otherwise, very nice work!

I love putting together weirdly configured skeletons and then letting them fall victim to ragdoll physics.

Wish there was a tiny bit more explanation of how to make the cycling stop in the beginning, but I do think that's a cool bug-turned-feature.

This artwork is really cute and I love the range of options!

The functionality and number of options is a little bit basic, but the artwork, interface, and clothing designs are really cool!

Would you two be up for adapting this to a different format (based in a PSD file) so that you can post it on another site I know? I feel like dress up games don't get as much attention on NG, and I think that this'd get more love if added there, due to the larger number of dress-up enthusiasts.

ErisAcolyte responds:

I'm glad you liked it! It was a fun little project between me and Nomen; I'll tell them what you said, and see if they've got time to play with the programming (I just did the artwork ^_^;;).

I love the concept, but I feel like it could've been explained a little bit better. I was so focused on the food-growing process that it took me a while to understand that I had to take the berries back to the chest every time my inventory maxed out, and I'm still not sure what the well does except fill a meter.

Bug report also: I take it the countdown timer on the berries is supposed to pause while it's raining, yes? At one point while I was playing, it stopped working properly. At first, it wasn't activating regardless of weather, then it was counting down when it was raining and not when it wasn't. This may actually just be gameplay that I'm not understanding, but either way, it confuses me and I wish there were more explanation.

Bug report 2: The counter on the ending screen doesn't show how much you collected?

Just finished the first level. Honestly, I think it's really well thought-out as a tutorial - you kinda have to figure out how to use every part of the game before you can get a five star rating on that.

It's pretty fun so far! A lot of personality and NG spirit shown in the game! But Jesus, the difficulty curve!

Also, did one of the Tankmen just say "friendo"? I approve of this.

Current progress record: 60% in download section

This is really hectic, but very fun as well! So far it seems decently fair - by this, I mean that when I lose, I am clearly aware of what I did or needed to work on that held me back. The gameplay seems to all be very coherently put together, and I love the retro Flash graphics with a modern-looking update. Very funny, what a way to gamify this concept!

I wound up with an all-inverted reading - Lovers, Moon, and Judgement. So it's relationship problems, insomnia, sadness, and poor judgment or self doubt. Sounds about right for my life right now.

Absolutely loved seeing all these cards, they're drawn beautifully, and I love the way the interface looks - seems like classic Flash aesthetics while still feeling modern.

Tiny bug report: If you view your reading while a card is up and you hit the invert button/revert button, it'll just keep saying "the tarot has spoken" until you pick up a new card to look at.

Calling it "Enasona", I was expecting a bit of affectionate fun-poking at the fan characters that get made by the community. But this is great too. I can tell there was actually some effort put into this, short though it may be.

Edit: The suspense! :3
Edit 2: WAIT. It’s called “Enasona” because it’s like Persona, not because of the fan characters. I’m smart now.

FrazzaJazz responds:

I really wanted to call it “PersENA”

UnevenPrankster responds:

I made it in a day, so it's hard to do anything really big with that little time!

Hey! I just finished this game on Coolmath and did a quick search, and I'm so happy to see that it's here where I can reach out and give it some love! I found this game difficult to master, but interesting and well-made enough that I kept coming back to play and advance further through it. I love the game mechanics implemented here, they played with the concept very well. The music and aesthetic really give the game's themes tangibility in a way that more dialogue couldn't have done.

Endless mode is interesting - once again, difficult to master, but easy to understand the concept behind it.

I'd be interested in seeing this become a full game - I don't have the means to donate, so I'll just try my best to spread the word around!

Pronounced Theta-geist.
“In a world of toxic positivity, be authentic chaos.” -Someone on Twitter
I dabble in everything. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
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Theta Orionis @Thetageist

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Joined on 8/11/18

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