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Thetageist

258 Game Reviews

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Really good for a game jam entry! I love the art and music, as well as the premise. Gameplay felt a little hard to intuit sometimes (especially the blackjack minigame), and I wish the world exploration parts were more fleshed out (that'd be fun for an update), but otherwise, it makes perfect sense for it to be luck-based, it's forgiving enough to accommodate for that, and it's a fun time!

I also kinda wish that the counter for repair parts updated as you beat enemies, even if it still had to restart when you went down to 0 HP.

HelperWesley responds:

I'm glad you enjoyed it!

And yeah, the card games in general were a little bit on the weak side. 😅

That really should be a thing, getting your part each time you beat an enemy, instead of collecting 3 at the end of a run. Doing it the way it is now was just a rushed decision for the jam, but maybe if we go back and update the game I'll change that. 👍

Really solid game! The gameplay hits the sweet spot for challenge and achievability for me.

I love the aesthetics of all your games, but especially this one with its dark, spooky vibe and the otherworldly fantasy premise behind it. Really brings me into the world.

Agree with @FuturecopLGF - this game is very RNG-centric. Maybe it'd be more fun to have all levels consist of a wall like the first one, and you'd get the ability to reroll maybe 5 dice to try to fix any disconnects before blowing it up? Otherwise, I love the concept and it's an adorable game!

Awesome concept and I love the gameplay so far! I'd love alternate controls, though, or a way to change the controls - my mouse is dead and I'm on an Apple trackpad that requires two fingers to right-click, which is really awkward and even results in catching dice when I meant to reroll. (Ctrl-click doesn't work as right click for the game.)

I find the controls hard to maneuver with, especially with a computer trackpad (my mouse is dead). I don't think they feel tight enough for really fast-paced gameplay like this to come easily - it's hard to even maneuver around the enemies! Looks like it's a fun concept, though!

This is really fun so far! Inscryption vibe works so well, and I love how the music fits the combo of forest-y vibe and fast-paced action! (Really hits hard!)

Glitch report: If I switch to another tab, the screen goes completely dark.

Just wanted to say that I love the game and the artwork!

(Yes, it doesn't run on NG anymore, and the site doesn't work anymore, but AzaleasDolls.com has a working copy of the game if you still want to find it.)

Really solid so far, but not quite fully playable. When the player falls into the void, it advances the level rather than killing them, and there's no restart button or automatic restart for when the player dies to spikes, other obstacles, or the void. Nice work, though!

Oh, and can you credit your music sources, so that no one thinks you're using copyrighted music and reports you by mistake?

VoiDev responds:

Thank you so much for playing my game! some bugs I have been bought up though such some spikes not killing the player, but I couldn't find anything about dying to the void and spawning in the next level? Could you please supply me with a video of your discovering?
and that last part I use Ecrett music, ill put that in the description.
Thanks for the feedback!

I feel like the starting units of ducks and chickens get unforgivingly expensive the first time you update them. I've tried to upgrade mana regen several times, and it hasn't been enough to make these units feasible to churn out on a frequent basis. This is especially the case with level 15 or so - considering how fast the frogs keep coming, waiting that long to get 30 or 35 mana means you won't have a big enough force to push them back. At the same time, all of the birds are also the fastest units, meaning that if you just created a bunch of the other units, the frogs will still push them back anyway. I think that would probably be the biggest key to balancing out the game - either that, or making mana regen and costs much more forgiving in general.

Otherwise, great fun!

Love the basic gameplay a lot, and the graphics look great! Tiny glitch report; sometimes after I get through a barrier, there's a "phantom" duplicate that appears ahead and pixelates out of existence. I assume that this is supposed to be the barricade I just got through, but it shows up in the wrong place.

MugMedia responds:

Thank you! Ah i think i know what you mean, some parts of the obstacles extend further than the jump and so fade out later; perhaps there is another way i could do that. Or there is another rare bug where a whole obstacle may briefly appear crossing the path ahead.. hmm

Pronounced Theta-geist.
“In a world of toxic positivity, be authentic chaos.” -Someone on Twitter
I dabble in everything. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
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Theta Orionis @Thetageist

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Joined on 8/11/18

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