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Thetageist

259 Game Reviews

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There may be some issues with small details, but the basic foundation of the gameplay is amazingly fun! It’s just too much fun to have an ever-increasing horde to blindly obliterate things with.

Small issues:
- I noticed that in the gacha mechanic, the counter of figures you have counts up even if you got a duplicate of Basic, meaning you can have more than 61 and still not have collected them all. Once all available figures have been collected, you can also still spend your money and it’ll give you nothing. Title screen will only trigger when you’ve run out of money, I think?
- Sometimes the Ungrounded page will reload out of nowhere for me. I don’t know if it’s the game’s fault or my browser/phone not being able to handle it, but it at least kept my progress.
- The game stopped registering input from my fingers at one point, I’m not sure what happened. I couldn’t move my figures or even hit quit.

Bigger Thoughts/Suggestions:
- I’d love the feature of being able to see all the figures you do and don’t have. It’d build up some hype for the gacha mechanic!
- If you keep working on this, I’d love to see more levels! The experience would’ve felt short if not for replaying in order to get more coins!

Overall, this was a great way to use some time and drain some phone battery, and I had a ton of fun!

Update 8/21: The newly implemented Endless mode is way too much fun! I love it! A great way to extend gameplay!

Removed suggestions that have been addressed/replied to.

Jack responds:

thanks for letting me know about the bug with endless mode levels playing out the same as normal levels! i just fixed it and the oversight with the worms being able to spawn/get knocked outside of the playable area

originally the plan was that enemies would be able to kill your little toy dudes, but we decided not to go with that because you have so many toys on the screen at once and they can get scattered easily. enemy placements are also pretty sporadic so that just made it harder to keep track of which guys are in danger. then we decided that instead of killing your little toys, the punishment for getting hit by enemies would be taking time off the timer. this also didn't really feel right because in some of the later waves you're pretty much constantly in contact with enemies. we ended up just doing away with a damage mechanic entirely because the game felt fun enough without it, but I re-implemented it for the boss just to spice things up a little bit

Really good for a game jam entry! I love the art and music, as well as the premise. Gameplay felt a little hard to intuit sometimes (especially the blackjack minigame), and I wish the world exploration parts were more fleshed out (that'd be fun for an update), but otherwise, it makes perfect sense for it to be luck-based, it's forgiving enough to accommodate for that, and it's a fun time!

I also kinda wish that the counter for repair parts updated as you beat enemies, even if it still had to restart when you went down to 0 HP.

HelperWesley responds:

I'm glad you enjoyed it!

And yeah, the card games in general were a little bit on the weak side. 😅

That really should be a thing, getting your part each time you beat an enemy, instead of collecting 3 at the end of a run. Doing it the way it is now was just a rushed decision for the jam, but maybe if we go back and update the game I'll change that. 👍

Really solid game! The gameplay hits the sweet spot for challenge and achievability for me.

I love the aesthetics of all your games, but especially this one with its dark, spooky vibe and the otherworldly fantasy premise behind it. Really brings me into the world.

Agree with @FuturecopLGF - this game is very RNG-centric. Maybe it'd be more fun to have all levels consist of a wall like the first one, and you'd get the ability to reroll maybe 5 dice to try to fix any disconnects before blowing it up? Otherwise, I love the concept and it's an adorable game!

Awesome concept and I love the gameplay so far! I'd love alternate controls, though, or a way to change the controls - my mouse is dead and I'm on an Apple trackpad that requires two fingers to right-click, which is really awkward and even results in catching dice when I meant to reroll. (Ctrl-click doesn't work as right click for the game.)

I find the controls hard to maneuver with, especially with a computer trackpad (my mouse is dead). I don't think they feel tight enough for really fast-paced gameplay like this to come easily - it's hard to even maneuver around the enemies! Looks like it's a fun concept, though!

This is really fun so far! Inscryption vibe works so well, and I love how the music fits the combo of forest-y vibe and fast-paced action! (Really hits hard!)

Glitch report: If I switch to another tab, the screen goes completely dark.

Just wanted to say that I love the game and the artwork!

(Yes, it doesn't run on NG anymore, and the site doesn't work anymore, but AzaleasDolls.com has a working copy of the game if you still want to find it.)

Really solid so far, but not quite fully playable. When the player falls into the void, it advances the level rather than killing them, and there's no restart button or automatic restart for when the player dies to spikes, other obstacles, or the void. Nice work, though!

Oh, and can you credit your music sources, so that no one thinks you're using copyrighted music and reports you by mistake?

VoiDev responds:

Thank you so much for playing my game! some bugs I have been bought up though such some spikes not killing the player, but I couldn't find anything about dying to the void and spawning in the next level? Could you please supply me with a video of your discovering?
and that last part I use Ecrett music, ill put that in the description.
Thanks for the feedback!

I feel like the starting units of ducks and chickens get unforgivingly expensive the first time you update them. I've tried to upgrade mana regen several times, and it hasn't been enough to make these units feasible to churn out on a frequent basis. This is especially the case with level 15 or so - considering how fast the frogs keep coming, waiting that long to get 30 or 35 mana means you won't have a big enough force to push them back. At the same time, all of the birds are also the fastest units, meaning that if you just created a bunch of the other units, the frogs will still push them back anyway. I think that would probably be the biggest key to balancing out the game - either that, or making mana regen and costs much more forgiving in general.

Otherwise, great fun!

Pronounced Theta-geist.
I dabble in everything, trying to make games. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
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Joined on 8/11/18

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