Bug report: Pyrite's X button doesn't work.
I had a lot of fun doing this collab, and it's great to see everyone's creations together! Great job everyone!
Bug report: Pyrite's X button doesn't work.
I had a lot of fun doing this collab, and it's great to see everyone's creations together! Great job everyone!
It's the same X button for everyone, and it worked for me just now. If you have more details, you can send them to me, especially if you can reproduce it each time
Hey, you're the person who made Le Chat Foncé? These games are so charming, and I love them!
Movement and navigation can be a bit of a challenge, and I personally think the sound design is a bit too loud/grating at times, but otherwise, I love the extra additions to the same exploratory plaformer gameplay!
Yeah that's me :) thank you for the feedback and I'm glad you like it!
This is insane in more ways than one! Difficulty ramps up pretty quick, but it's forgiving in that you restart from the same level. I love the graphics so much, it's got so much charm in it!
Tiny critiques:
- I wish the level start sound was shorter, it's a bit long to wait for it.
- I think there should be a "back to menu" button if you die - I want to see if I can beat the boss with the faster ship even if I can't with the Enterprise.
Since it is partially a game jam game I wanted it to be easy to see all the content but beating it in one life with the Enterprise should be a challenge!
You're right about the menu option. I'm working with limitations in the Pico 8 so the best way there is just to reset the system like you would an NES.
Bug report: After a certain number of rounds, the money could not be clicked and dragged past a certain point, and I couldn't add it to medicine, thus dooming my playthrough early.
Touching little experience, and the message really hits home. Sometimes I feel like I only exist to help others and they rely on me for it, but it's all just a lot of guesswork and it stresses me out sometimes.
Thank you for the kind words and the bug report!
When you say "certain amount", do you mean score, amount of stuff in the bottle, after enough bunnies processed? It might be an issue with the dragging code
I love the concept a lot! However, after 5 pieces I couldn't seem to find a way to keep the enemy from pathfinding to me and taking me out as soon as I turned the corner. I'm unsure how to combat it. Sound design and graphics are really cool too!
Bug report: The "Wealth" achievement doesn't unlock its corresponding medal. I think this is because in the medal, the name and description are swapped. The Generous achievement also doesn't unlock its medal, though I'm not sure why.
Full review will come when I can peel myself away from this game (and trying to slap Telex to death.)
Edit 2: I think because my browser clears its cache when I close it, the cache cleared before I could get the medal, but I achieved 3Easy5Me.
Happy to hear that you're enjoying it!! <3
I've unlocked those achievments manually for you, Imma be looking into it asap! :D
EDIT: From what I can tell it should be working but the API can take a while to actually unlock the medal for you. Please tell me if they don't even after 10-20 minutes. ;)
This game has a lot of heart! Shame this is a side of Scratch I never got to experience. It's a little bit hard to pick up new spells, though that might be because I'm using a trackpad and have lower control over where my pointer goes. I'm really impressed by the coding and system of spells overall, though! And it's got your own personal touch of silliness as usual!
Bug report: I can't advance through Spotify's dialogue. Help?
Current save code:
011jexjzzzzzzzzzzzzzzzzzzzzzz12
This is so frickin' silly and I love it! Really can't say anything gameplay wise, since I'm not good at this genre at all (maybe the graphics of the snowy ground could be reworked so it's less disorienting?), but it definitely makes me want to come back and get better at it!
I think the physics of the sticky snowballs are a little bit janky, they jump around when pushed and it's a bit hard to know for sure when something's going to stick. (I say this having tried to brute force my way back around the ceiling with 5 snowballs on level 8.) But I love the atmosphere of this game, it's really peaceful!
(I also just stuck to the tooltip on level 8 for some reason.)
The one thing that I think messes me up a lot in this game is the confusing layout of the queue for the next bubbles. Maybe it’d be good to have it look more linear. Otherwise, this is a really endearing game with a lot of personality in that little mascot, and the brick breaker gameplay with Pengu as a ball is a great twist!
Pronounced Theta-geist.
I dabble in everything, trying to make games. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
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Legal adult, Undead
Bio-exorcist
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Joined on 8/11/18