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Thetageist

258 Game Reviews

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There's quite a difficulty spike with the introduction of the pink blobs and putting them in tight spaces. However, the rest of the game feels playable enough that I want to come back and try it! Love the pastel color scheme as well.

Good to see this game up on NG too!

The game mechanics are pretty solid, the levels are challenging, and the speedrun feature adds replay value. My main critique with most of your games, however, is that the playable ending screens don't make sense. There's less of a sense of accomplishment with this one than there is an odd twist on the gameplay leading to a strange downer ending. That's a tiny nitpick, though! Great game overall!

Pretty cool mild horror experience! I wasn't freaked out very much by it, but it certainly had a level of tension that I liked. It never felt like there was any real threat, just that there could be a threat around the next corner purely because it was a horror game. But still works well in your standard dark and quirky style!

chair

Tons of replay value for just a demo, and it really sparkles! I love the little bits of self-aware humor from Furcifer and other moments where the game doesn't take itself too seriously, combined with an otherwise normal fantasy setting.

My biggest gripe is that I really just think I move too slow to dodge most things, and with how quickly things can get crazy, I'm basically just left tanking all the damage that's thrown at me and hoping for the best. Maybe the solution also lies in cutting back on the numbers of enemies - I may be playing a character with fire abilities, but I don't think that's supposed to make your computer hot in real life!

Not everything is explained very well in the game either, or is intuitive. I'm still unsure how to open regular chests, and it surprised me that the spike wall for bosses stays up until you've defeated the last enemy onscreen, regardless of if you killed the boss already.

Regardless, I'm favoriting it anyway, because it may be a bit clunky, but it's pretty damn fun!

Oh my God, my art is in both the thumbnail AND a Stepford medal?! I feel so powerful!

Currently too afraid to try the actual quiz because there's so much NG culture I've missed out on, and am just looking at Study Mode. I feel like the click and drag controls are a bit wonky, especially when it goes over to the side and it stops moving the camera - maybe that'd be a bit more suited to the arrow keys, or touch controls for mobile. However, I love the way it's presented so far!

I love the concept and the graphics, all of it feels like it has a lot of heart put into it! However... I really need a cursor for the apple-picking sequence. I can't see where I'm clicking when I try to pick them up. Hopefully that won't be too much to code, let me know when it's done so I can play through it properly and enjoy the full experience!

klubnichka228 responds:

Thanks for playing! I made a visual cue for picking apples and also added the ability to pick them and other ingredients by pressing the Z key. Hope this helped a little.

Strangely enthralling, for something with very minimalistic graphics and no animation! Everything works out in a pretty logical progression, and it doesn't require that much backtracking! I kinda wish you could roll over your inventory to see what you do and don't have, though, or at least have the uncollected items be darker for a better contrast. I also think that, if this game were updated, NG leaderboard functionality were added!

Bug report: Upon starting a second game after completing the first, the camera did not work as explained in the description; rather, the arrow keys moved the camera instead of the player. The leaderboard also doesn't work at this point, which is why I figured NG leaderboards would help.

Some of the graphics for scary moments and characters (the children being cooked, the witch) feel a little too cutesy to be properly horrifying, but otherwise, this game builds up atmosphere and tension very well! I like how the game is bookended by quick cut transitions with a noise (an ad hoc "jumpscare" if you will), it makes you expect more of them in the middle of the game and therefore adds some tension!

I'd recommend you send a tech support request for the medals not working with Ruffle. From what I recall, other games I've seen don't necessarily have the same problem, so maybe Tom can help fix it (since he seems to be knowledgeable about Ruffle integration with the site). I'd love to see your other games integrated with Ruffle too!

I can tell there's a lot of cool stuff coming up, but the lag was making it hard to play - I started experiencing it after my first death when I was spotted by the first hanging shooter enemy, so pretty early on. When I reloaded the page, the music wasn't there. I'm also on Chrome. Looking forward to playing more once that's fixed!

Pronounced Theta-geist.
I dabble in everything, trying to make games. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
Banner and pfp by @TBerger

Theta Orionis @Thetageist

Legal adult, Undead

Bio-exorcist

SPAAAAAAAAAAAACE

Joined on 8/11/18

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