Confused as to how to destroy the arrows. Interesting concept, though, makes for a good gameplay loop.
Confused as to how to destroy the arrows. Interesting concept, though, makes for a good gameplay loop.
I like the idea behind the gameplay, but I feel like the game moves kind of slow - the cannon is slow to start moving, and the targets have a lot of health. It would also feel more alive to me if there were sound effects and some kind of simple music in the background. Otherwise, fun!
I like the idea behind the gameplay! I wish the randomness of the buttons was more controlled, however. Maybe instead of having to wait to switch control between the character and the level, the player could do it themselves, thus adding a bit more strategy to it? The rest of it is pretty solid, though!
I feel like the game would be a lot more achievable if there was a way to jump over gaps. Otherwise, there are spots in both maps that are really easy to get stuck in. New graphics with a consistent art style would also be an improvement. I do like the idea behind it, though, and I’d enjoy seeing where this goes from here!
Thanks for the tips to make the game controls slightly less annoying, jumping and more attention to level design are good points. As for the art, as an art muggle I've no idea what to do with it other than go for that future neon look. Thanks for playing though!
More complex mechanics would be interesting, as well as either a time limit or a reason for the player to take their time (like finding the happy face in a big picture, etc). I like the general chipperness of the whole game.
Thank you! I am planning on adding a timed mode and a hard mode.
I was thinking maybe when you take more time the sad face will get bigger, and when you press the happy face they go back to normal. If you take too long something will happen (explosion?) and you lose. But maybe that's its own mode.
Seems pretty good so far. Just freezes up really badly when I die - I’m on an iPhone with a Chrome-based browser running.
Question: Is the timer supposed to restart at random times before it hits zero, or is the game freezing up?
Otherwise, it’s been fun so far! Makes my phone heat up a lot, though.
If you tap with 3 fingers it will reset. Thanks!
I like it so far! Definitely want to keep coming back!
By the way, aren’t you the same person who made Magic Toenail? Surprised I didn’t find it on here, it’s a pretty fun game too.
Edit: I just beat it. That was fun! I do agree that it depends a lot on luck, but that’s kinda what roguelikes are about - recognizing the randomness and trying again if you get a bad generation.
Not bad! Currently there is no lose condition (the ship can't die even at 0 health), no punishment for letting enemies slip away, and basically no indicator of progress throughout the game, so I'd recommend you add those in before making a full release. Otherwise, pretty decent for Scratch!
Another tip: I'd recommend you use TurboWarp to make the window bigger than the Scratch default. That way, you can see more in the game screen.
Sound on may be recommended, but I recommend that the game not be painful to play with sound on.
Edit: No problem at all! Take as much time as you need to fix it :)
I will make sure to add volume settings and also tone down the volume just a bit. I also want to let you know that I am thirteen years old, so I can't really work on this 24/7, but feedback helps a lot!
Pronounced Theta-geist.
“In a world of toxic positivity, be authentic chaos.” -Someone on Twitter
I dabble in everything. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
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Legal adult, Undead
Bio-exorcist
Far from reality
Joined on 8/11/18