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Thetageist

256 Game Reviews

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Instant favorite! It's so cozy and adorable! I like that the expansive levels are balanced out with the ability to go back and find the friends you missed without having to redo the entire level.

One tiny critique: The mushrooms seemed useless for a while until I found out I could jump higher on them using the jump key. I wonder if there'd be a way to teach the player that without trial and error?

jakemacher responds:

Thank you for the great feedback.
That's a great suggestion for the mushrooms. You get so use to your own stuff that you forget others don't know all the game mechanics.

Not bad for a reaction time based game! I can tell you put a lot of effort into the art!

Maybe for a next update to it, you could do what's called telegraphing, by showing a brief animation before the vampire attacks to warn the player that she's coming. Then after that, you could possibly add more game mechanics for the player to have to balance in order to survive. I think the game "Murder" would be a great inspiration for this, as it's also based around an (almost) endless hallway and having good reaction time.

DirtGoblin responds:

Thanks -- -for my first attempt at coding, I am happy with this. I definitely come from a more art mindset. I will check out the game you mentioned.

I can tell you put a lot of effort into this game with all the art assets, but at this point I think it still needs a bit of work. The movement is incredibly slow even for the character who's supposed to have "average stats", making the platformer play sluggishly. The sound effects are also overly loud and high pitched, and there's no background music to make the game feel complete.

No need to rush with this, though, it's fine if you need to take a breather from development. Looking forward to seeing where this goes!

TheEric132 responds:

As for the slowness, have you played "Eric & Yannik"? "Eric & Yannik" played slower than Eric & Yannik X".
As for the overly loud and high pitched sound effects, I will add an option to lower the pitch of the sound effects. You can use the volume slider of your system to lower the volume of the sound effects.

I feel like the RNG could be a bit touched up, considering I often end up severely lacking in one aspect of my gameplay. But that may just be me not picking a certain card, recognizing I need it, and not getting it a lot afterwards.

Otherwise, this is really frickin' fun, very creative idea, and I keep coming back to try and beat it again, just to see how things turn out with new attempts!

Pretty good so far! I was initially surprised at how forgiving the respawn system was, but then I got into the later levels and realized I needed that bit of progress between deaths.

I found a way to cheese the second boss, though. Because it doesn't return to its original position when I die, I was able to lure it over to just below the left ledge of the map and drop potions on it until it died.

Wish I could keep my progress, I accidentally closed my tab ;_;

ErikSwahn responds:

Ah I remember cheesing the boss myself when playtesting but forgot about it! The game is not supposed to be super long so a save was never added. Many thanks for playing though!

Aside from your control scheme pic in the description not being updated, the game never told me how to get through obstacles like the water on the left or the box on the right. The box had to be opened with a ranged attack, even though later on the other types of crates can be destroyed with a melee attack.

I'd love to see this developed some more.

Funny game. At this point, though, the dog is very slow compared to the ghosts, and overall a weak attacker. As far as I've seen, dashing is the only way to get rid of ghosts, as barking doesn't drive them away any significant distance and the movement is slow. Combined with how slow it is to charge up a dash, I was quickly overwhelmed.

Love the premise, though, and I'd love to watch it grow over time!

It's very unforgiving at this point, with the player's and ammo's movement speed compared to the monsters' being a big reason why I die a lot of the time. But I do like the concept and gameplay loop a lot. I'd love to see it expanded on!

Cool test, though I wish there was more structure to the game (via more stuff as the game goes on, perhaps?), as well as user interface stuff, like better graphics for the buttons and fonts for the text.

13x responds:

Thanks for playing. It's only an hour and I can't do everything in it

Really good so far! I'm still disappointed by the ladder glitch, though. I wanted to see more!

I hope you'll go back and update this, even after all these years. I'd love to play this to completion!

Pronounced Theta-geist.
“In a world of toxic positivity, be authentic chaos.” -Someone on Twitter
I dabble in everything. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
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Theta Orionis @Thetageist

Legal adult, Undead

Bio-exorcist

Far from reality

Joined on 8/11/18

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