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Thetageist

254 Game Reviews

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I feel like the RNG could be a bit touched up, considering I often end up severely lacking in one aspect of my gameplay. But that may just be me not picking a certain card, recognizing I need it, and not getting it a lot afterwards.

Otherwise, this is really frickin' fun, very creative idea, and I keep coming back to try and beat it again, just to see how things turn out with new attempts!

Pretty good so far! I was initially surprised at how forgiving the respawn system was, but then I got into the later levels and realized I needed that bit of progress between deaths.

I found a way to cheese the second boss, though. Because it doesn't return to its original position when I die, I was able to lure it over to just below the left ledge of the map and drop potions on it until it died.

Wish I could keep my progress, I accidentally closed my tab ;_;

ErikSwahn responds:

Ah I remember cheesing the boss myself when playtesting but forgot about it! The game is not supposed to be super long so a save was never added. Many thanks for playing though!

Aside from your control scheme pic in the description not being updated, the game never told me how to get through obstacles like the water on the left or the box on the right. The box had to be opened with a ranged attack, even though later on the other types of crates can be destroyed with a melee attack.

I'd love to see this developed some more.

Funny game. At this point, though, the dog is very slow compared to the ghosts, and overall a weak attacker. As far as I've seen, dashing is the only way to get rid of ghosts, as barking doesn't drive them away any significant distance and the movement is slow. Combined with how slow it is to charge up a dash, I was quickly overwhelmed.

Love the premise, though, and I'd love to watch it grow over time!

It's very unforgiving at this point, with the player's and ammo's movement speed compared to the monsters' being a big reason why I die a lot of the time. But I do like the concept and gameplay loop a lot. I'd love to see it expanded on!

Cool test, though I wish there was more structure to the game (via more stuff as the game goes on, perhaps?), as well as user interface stuff, like better graphics for the buttons and fonts for the text.

13x responds:

Thanks for playing. It's only an hour and I can't do everything in it

Really good so far! I'm still disappointed by the ladder glitch, though. I wanted to see more!

I hope you'll go back and update this, even after all these years. I'd love to play this to completion!

Ooooh, it's just as weird as Self, I love it! I'm enjoying it so far!

This really reminds me of a game I used to play, called Osmos. It has the same relaxing feel. I appreciate that I can still control my player and play around after I've beaten the levels.

My main complaints so far are the mouse control (could it also be done with a keyboard control?) and the music not always looping perfectly. Would love to see more updates come with more levels!

Porkotyler responds:

Thanks for the kind comments and feedback!

Hi, I hope this review doesn't come across as harsh, I'd just like to give you some ideas for how to polish your game before releasing it again. Currently, there's no objective (such as points), and the user interface consists of just a yellow square. It might be good to either auto-respawn the player or have a large respawn button appear when the player dies. I also think that a points counter would give a reason to keep playing the game.

There are also some quality of life additions that could be made, such as a title screen and music. Hopefully this gives you ideas for how you can take your project further!

NaQuackes responds:

Thanks! I'll keep this is mind next time I make a game or update this one :)

Pronounced Theta-geist.
I’m the ghost with the posts! I dabble in everything and give detailed reviews. ¡Hablo español también!
I sometimes make NSFW. Don't lie about your age!
@Creeperforce24 made me this banner :D

Cass (or Theta) @Thetageist

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Joined on 8/11/18

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