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Thetageist

260 Game Reviews

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I feel like the starting units of ducks and chickens get unforgivingly expensive the first time you update them. I've tried to upgrade mana regen several times, and it hasn't been enough to make these units feasible to churn out on a frequent basis. This is especially the case with level 15 or so - considering how fast the frogs keep coming, waiting that long to get 30 or 35 mana means you won't have a big enough force to push them back. At the same time, all of the birds are also the fastest units, meaning that if you just created a bunch of the other units, the frogs will still push them back anyway. I think that would probably be the biggest key to balancing out the game - either that, or making mana regen and costs much more forgiving in general.

Otherwise, great fun!

Love the basic gameplay a lot, and the graphics look great! Tiny glitch report; sometimes after I get through a barrier, there's a "phantom" duplicate that appears ahead and pixelates out of existence. I assume that this is supposed to be the barricade I just got through, but it shows up in the wrong place.

MugMedia responds:

Thank you! Ah i think i know what you mean, some parts of the obstacles extend further than the jump and so fade out later; perhaps there is another way i could do that. Or there is another rare bug where a whole obstacle may briefly appear crossing the path ahead.. hmm

Hey, this concept is really cool! Before you start releasing it, however, I'd recommend giving the player a clearer idea of what the objectives are, and decreasing the spawn rate of both types of atoms. This way, I think it would feel a little more structured, and probably make it more challenging to gain points than simply waiting for a ton of white atoms to spawn.

MCVstudios responds:

thanks for the feedback, made some progress with the game and took your ideas into consideration >> https://discord.gg/6DqAu72W
check it out would really love some feedback

This concept is actually pretty cool! However, before I'd consider it finalized, I'd recommend you make movement less slippery and give greater control over the directions of your bullets. When you have this many enemies to deal with, it helps to be able to take them out more easily and not run into them.

Gold356 responds:

I have added a new movement that does not use forces :)

There could be more done with the sound effects and some of the graphics, as well as showing the player the thresholds for star ratings. However, it's a pretty decent base game!

If not for issues with the hitbox of the rope, I'd probably enjoy this game and get down to the nice message. But for now, it just feels like a nicer version of Getting Over It due to the difficulty and climbing theme, haha.

Alright, I give up. I got to level 14 after all morning and afternoon.

I never liked those wooden puzzles as a kid, but I think this game just taught me how to solve them! The physics of getting stuck on an edge can indeed be really painful, as someone else said, but overall, in the regular mode at least, the game gives you freedom to screw around and find out, which puts me at ease.

Pretty fun game concept, with the major twist on the whole "chill game about collecting things" trope. I think it could be taken to a cooler place in the future if you decide to revisit it!

For me, the seagull's movement is too slow, and the perspective too awkward in terms of being able to position yourself right for firefly catching, for the large number of fireflies and the short time limit. That's my main complaint, because otherwise, it's pretty solid, and the aesthetics of the game look great!

I really hope you do more with this some time from now, because this has a solid foundation to become a fun and humorous game that a lot of people will be interested in playing!

I remember this game a while back on Coolmath. Thank you so much for being a good sport and being willing to change the death animation in that version so it could be hosted on the site - otherwise I never would've found and loved it!

What an effective and fun twist on action platformers! Everything is really well thought-out, making for a smooth but challenging experience with the right mix of excitement and silliness! The ending screen hits home - this game really does provide a sense of accomplishment. Good work!

The art and coding are pretty solid, though I'd love to see more options, and some of the clothing doesn't work together, like the skirts and the long jacket. I'd also have appreciated screenshot capabilities. Overall, decent and I generally enjoyed it!

Pronounced Theta-geist.
I dabble in everything, trying to make games. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
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Theta Orionis @Thetageist

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Joined on 8/11/18

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