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Thetageist

258 Game Reviews

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I love the amount of thought and dedication you're putting into this game - it really could be something amazing in the future! A few notes i have. 1- Movement to the left and right makes the camera jerk a bit. 2. I like the thought you're putting into the art, but it seems like I'm not getting to appreciate most of it because of the darkness. I love the smoothness of the walking animations, but I really couldn't tell that there were any at first because of the black stick arms and legs up against the dark background. The strange figures dangling from the ceilings, because they're completely black, look more like thick ropes or vines to me. You'd have to make it a little bit easier to tell what they are for them to be truly creepy. 3 - Maybe I'm just bad at platforming, but it seems like the player's a bit too big and slow to maneuver very well. Just my thoughts. I really hope you keep up with this game, you've got a great idea behind it!

Edit: Finally found the actual strange figures that weren't ropes. Definitely a bit creepier, but I think my comment about contrast still stands, and with the ropes as well. The ropes especially should have some color to them, so that the player knows they're not just decorative.

nulledwine responds:

Thank you for your honest feedback,
Thanks for telling me about the camera jerking, I'll try to fix that with more contrast and lights, and up the intensity on the player's light so the animations are more visible.
I figured that as well for number 3. I'll attempt to speed him up.
Thanks again!

Building on what scpgames said, I've got some specific feedback that might help you improve on this game and make it into more of what you're aiming for. For one thing, I think it'd be much better if you had a consistent style of graphics - rather than a combination of flat shapes and things that were obviously pulled off the internet/made in Flame Painter(?), you could use free assets made for game developers, or draw some yourself, or enlist the help of an artist to make your graphics for you. Second, I think the down to move boxes control is a bit strange - I can see why you included it, but I think most players will be able to maneuver better with boxes that move when they push them, as that's what most games do, and therefore people will be used to doing that. I don't see any problem with how the player moves. You've got a really great concept, and I dearly hope you'll keep working on this to make it better. It has the potential to even be a featured game if you do! :D

LucidNightmare responds:

Thank you for this detailed feedback !
This is actually an old project I finished five years ago.

I will definitely restart working on this game, with some help for graphism and animations. I agree with you about the boxes, this is one of the first things that will be fixed :)

I absolutely love this game. It was perfect - hilarious, action-packed, challenging enough to keep my heart thumping but something I could handle once I got the hang of the way to play. I love the goofy commentary about kids playing online multiplayer games with the dialogue, and I also love the way the system worked. I never really used teleport, but the lightning spell and healing spell were my absolute best friends, as they could get party members out of tight spots very quickly. I love the art and music as well. Overall a wonderful game.

This has a decent amount of potential. It follows the same standard genre of keeping track of multiple things at once, which contains quite a few great games. However, this one, as it is now, does have a few things that could make it better. I suggest that maybe the game should get more complicated as time goes on - for instance, putting the block in the center and having arrows and squares come from places other than above you and to the right, or (playing on the title) having a few non-lethal, non-square shapes thrown in. The graphics in the base game look okay, and I like the effect that happens when you destroy an arrow or block, but the faces for the block look pretty sloppy, and the backgrounds and coin image kinda look like you got them from somewhere else. The sound could be made more engaging as well. I really hope that this helps you improve this game and make better games in the future. Don't give up hope. :)

VicPitic responds:

Thanks for the feedback, appreciate it :)

Very inventive game as usual, challenging but so worth it, just what my favorite color deserves.

This game is best played if you pull up "Living in the Sunlight, Loving in the Moonlight" on YouTube and then let Autoplay take over for a few rounds while you play the game. :P

On a serious note, I've really seen nothing like this. Contrary to Food123's review, I notice that the arrows being all the same color is intentional, as it forces me to use the bomb power up. It feels how a game is supposed to feel - like every time I lose, it's because I was doing good but made one stupid move, rather than it being the fault of the game design. It lets me hone my skill by playing it more, but it's hard enough that it's worth it to finally get that 50 moves medal. The graphics could be updated in a remake of this (the glowing/blurry thing is a little dated), but otherwise, it really has nothing I want to be fixed. Great work!

All I can say is man, you've improved a lot over time!

This game made me think about stats like this and strategize seriously for the first time in quite a while. What a beautiful way to get me thinking logically again! (Ironically enough, I started thinking about stats in this game at level 11 by doing the exact thing that that third update was made for. Hah!) While I'll have to take a break now as I've hit a wall in level 12, I'll definitely come back and give this a try again. I love the designs and music, too - kinda makes me nostalgic for some of the older stuff Coolmath Games.

Edit: Could you potentially implement some kind of saving system that stays upon returning to the page? I completely forgot how I managed to get past level 10 and it annoys me to have to get through it again.

It... works, I guess? I don't have a middle mouse button, so I can't change the color. I don't know what else to say because this is obviously a s**tpost, but hey, because it makes no sound, it's a thousand times better than the water-pouring game of yours.

This whole thing just makes me grin, from the art style and the music to the designs and the boss. I hope Luke absolutely loved it!

Pronounced Theta-geist.
“In a world of toxic positivity, be authentic chaos.” -Someone on Twitter
I dabble in everything. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
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Theta Orionis @Thetageist

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