Really love how it's come along so far! I only have a few small nitpicks:
1. Would be nice to have alternate control schemes. I know that typically this is a "left hand on the WASD and right on the mouse" deal, but at least with this time playing it, my left hand wasn't really dexterous enough to even outrun the crumbling bridge in the second level.
2. Cooldown time on the regular attack doesn't feel quite right, I think. Especially when you're having to deflect a lot of things coming at you like in the miniboss fight.
3. Can there be different sounds for when the player gets hurt vs when the enemies get hurt and when projectiles are hit back? If I'm aiming for a damage-less fight with the turnip, it becomes hard to tell whether I'm still meeting the requirements or not.
4. I kinda wish you could go back to specific segments of a level so you don't have to redo the whole thing. Initially I accidentally locked myself out of finding all of Big Mama's children, and I didn't want to intentionally kill myself to redo the level, so I went back to the menu and found out I had to redo the whole Herbal Hills segment again.
Otherwise, this is coming along really well and it's still just as charming as the prototype I played!