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Thetageist

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I'm not sure how to log in. The screen also flashes erratically.

Edit: Okay. I put in my username and the login button isn't working.

Update: I can log in now, and it's really cool so far! I haven't seen anyone else show up yet so I don't have a way to die, but I like the aesthetics!

recchemforbin responds:

Maybe i should specify that, you just put in any name you want for your handle. Thanks for letting me know about flashing, will look into that and have update soon. Cheers!

I'm not sure why it's not working, once it connects to master it should be good to login. make sure you're not putting in any symbols like @ just characters. I will certainly be looking into this. Once I put in a name, it takes a second then should log everyone into the same lobby.

**If anyone else has this problem please advise**

I feel like the game would be a lot more achievable if there was a way to jump over gaps. Otherwise, there are spots in both maps that are really easy to get stuck in. New graphics with a consistent art style would also be an improvement. I do like the idea behind it, though, and I’d enjoy seeing where this goes from here!

Magso responds:

Thanks for the tips to make the game controls slightly less annoying, jumping and more attention to level design are good points. As for the art, as an art muggle I've no idea what to do with it other than go for that future neon look. Thanks for playing though!

More complex mechanics would be interesting, as well as either a time limit or a reason for the player to take their time (like finding the happy face in a big picture, etc). I like the general chipperness of the whole game.

RealJop responds:

Thank you! I am planning on adding a timed mode and a hard mode.

I was thinking maybe when you take more time the sad face will get bigger, and when you press the happy face they go back to normal. If you take too long something will happen (explosion?) and you lose. But maybe that's its own mode.

Question: Is the timer supposed to restart at random times before it hits zero, or is the game freezing up?

Otherwise, it’s been fun so far! Makes my phone heat up a lot, though.

pictocat responds:

If you tap with 3 fingers it will reset. Thanks!

Sound on may be recommended, but I recommend that the game not be painful to play with sound on.

Edit: No problem at all! Take as much time as you need to fix it :)

222crafter responds:

I will make sure to add volume settings and also tone down the volume just a bit. I also want to let you know that I am thirteen years old, so I can't really work on this 24/7, but feedback helps a lot!

Hi! I like the concept of the game, and I think that with a bit more polish, it could be pretty fun!

My main concern is that the player character is a bit too big in comparison to the level, and can get stuck easily on the walls. I think that, as well as resizing the player to be smaller, a touching sprite block instead of a touching color block would make it easier to keep from being stuck inside the walls. I'm also not sure what the variables in the top left is about, and one of them is completely hidden under the other, so if you renamed "my variable" to whatever it corresponds to, and moved the other one out from under it, it'd be more clear what they're supposed to be.

Not bad overall!

marksworld1 responds:

Thank you for your review!

Not too bad! I think the concept is quite unique and the simple look of the in-game sprites works well with a simple arcade game like this. I think the shop menu would do better with a clearer indicator of how many coins you have (maybe accompany the number in the corner with a dollar symbol or a coin?), some way to tell whether you have enough coins to buy something, and a setting to change the controls for your abilities.

Small graphics critique as well - I'd recommend you redo the text and shop menu, to make it look a bit more polished and coordinated with the rest.

Also, the music seems to be quieter in-game than in the main menu?

After fixing all this, it could definitely become front page material! I'd love to see where this goes from here!

NordicNerd responds:

Thank you for your feedback! Im going to improve the shop.

This concept's fun, but having slippery controls, a ton of obstacles, and a specific order you have to scratch things in make it pretty difficult to beat even the first level. I'd probably like it better if all the objects were open to scratch, so that it'd be more about trying to get all of them as efficiently as possible, rather than running to the opposite end of the level every time you need to get a new one. Though I do appreciate the sentiment, that's a very cat thing to do. It just makes the game hard to pick up.

Riazey responds:

Thanks for playing! Unfortunately we only had the 10 days to work on it so we couldn't impliment more than we did, the game also needed to last a specific amount of time and scratching everything in one go was much much too easy aaa- but we had the same thoughts as you originally!

Love to see dress up games still alive and well! Everything seems to be functioning well, and the art is super polished! Definitely evokes the Flash classics!

One small warning: I know that this is exactly what the Flash games of yore would do, but Newgrounds doesn't allow copyrighted music in submissions anymore, unless it's for parody purposes. Too risky from a legal standpoint.

CC531 responds:

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO DAMN

tysm tho, I try my hardest to be accurate n all :D

Pronounced Theta-geist.
I dabble in everything, trying to make games. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
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Theta Orionis @Thetageist

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Joined on 8/11/18

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