This game is so engrossing! I love the aesthetic, especially the unique sound effects, and the focus on learning to expand without much of a guide.
A few suggestions and questions:
- Ability to drag the overworld map around to pan across it. Also, ability to zoom out further once the town gets big enough.
- I thought I saw a pop-up that said "+5 Good" when the bandits left? How does town alignment work, it looks separate from adventurer alignment.
- Maybe a bandit attack could be another event with choices to make, like the plague. Or you could send one of your adventurers who isn't on a quest to go fend them off!
- Eliminate weird spaces in journey area names. For instance, "SHIPWR" currently reads as "SHI PWR" and "RUINS" reads as "RUI NS".
- It took me a long time to find where the shipwreck was visually on the map. I wonder what you could do visually to distinguish it.
- It's really hard to tell where the water is. Maybe make it lighter in color so I understand why I can't build there?
- More events, more items, more structures, more item slots, etc! Keep going! I'd recommend maybe a guard barracks to keep away bandits and a fisherman's hut that you can build on the water. Maybe the suggestions I've made for dealing with bandits are contradictory, I'm just throwing ideas at you in case they sound good.
I'm gonna be so happy to see more updates, this is a really cool game.