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Thetageist

1,762 Art Reviews w/ Response

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You somehow managed to capture the essence, and very well, at that.

pInkmoth responds:

haha thank you

I've been thinking about this fanart for a while since I saw you initially posting it, and it's giving me actual motivation to go check out Omori or at least read through the wiki. I'm interested in finding out more about this character and others like her, who seem to represent very nuanced and complex, more socially-oriented fears.

The fanart's really cool, though! I like the contrast between the "cuteness" in the background and the menacing look of the shading and gradual distortion effects that intensify as you look outward from the center.

ZeTrystan responds:

I really really recommend Omori, it's a great game! \o/ Won't say more, obviously haha.

Seriously, this looks like it was taken from a professionally-made Pokemon animation of some kind. Wow. It all looks so well-executed.

ZeTrystan responds:

I used the lated short as a reference, so it's not surprising! \o/

Nice heads-up display (or I think you'd call it that?)! I like the little jokes embedded about uppies. Very cute.

pInkmoth responds:

thank you :)

Ooh, that symmetry and crystalline appearance is so beautiful.

DanielGalaxy712 responds:

I glad what you love this =))

That's pretty cool, actually! I love the wispy hair and beard, that's a cool touch that goes well with the ice/ghost theme.

BoJustBo responds:

The hair took so much more time to make than any other part, I'm glad there wasn't more of it. :P

WHOA, WHAT?! You've done stuff for Pathfinder?! :O

Knew it. I knew your work was perfect for tabletop RPG books.

Impressive art as always!

ArtDeepMind responds:

Thank you! It took a while to get a response from them, I was very patient lol

That's really beautiful. I love the use of light here.

DanielGalaxy712 responds:

Love light elements in my arts =D

I quite like the walk cycle here - it gives off a combo of menacing energy from most of how it looks and a sense of urgency from the faster speed.

pInkmoth responds:

cant leave enemies that need vanquishing waiting, after all

Love your golem design and walk cycle here - even the animation has some subtle nuance that is consistent with the rest of the character.

pInkmoth responds:

why thank u

Pronounced Theta-geist.
I dabble in everything, trying to make games. ¡Hablo español también!
I sometimes make A-rated horror. Don't lie about your age!
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Theta Orionis @Thetageist

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Bio-exorcist

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Joined on 8/11/18

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